I ask, without the expectation of much of an answer, how CCP plans to monetize Valkyrie. Reid straight-bats that this is one of the things they are working out.~ Planetary Dust and Killer Valkyries - ‘EVE Online’ CMO On Taking The Brand Beyond - Forbes
“So, hats, then?”
~ 'EVE Online' Crosses The Rubicon: CCP Games' David Reid Speaks - Part 1 - Forbes
One of the things we think has made a difference is that we build it as a sandbox game. If you think back to those Vikings [CCP is based in Reykjavik, the capital of Iceland] early on, trying to compete with Activision and Electronic Arts, they knew that they would never be able to build a game that matched them on a pure content basis. There was no amount of content they could write that would enable them to keep up with hundred-plus person teams. So as a result that led to the idea of creating a game where the players made the content. [There is a] traditional “theme park” approach, where a designer produces a narrative, with a story and dungeons and quests that they set up for you to play through – and where now choice in these kinds of games is often more of an illusion of choice. I can pick from a couple of different endings, but I’m not really changing the game.
With EVE Online, every action a player takes leaves an impact, and that affects the hundreds of thousands of other players – it’s not a sharded game, like most MMOs [i.e. one in which different instances of the world exist, with players divided between them according to geography and personal taste].
So, that’s the basics of how we got started.
However, raw numbers do not sell consoles on their own. Price does, and for those unconvinced by the Kinect promise or the media possibilities of the Xbox One a $100 differential will be meaningful. Titles certainly do, although both consoles are light on must-have titles at launch, with heavyweights like Naughty Dog (Uncharted 4), Bungie (Destiny) and Respawn (Titanfall) keeping their powder dry. And, of course, marketing does – with the battle fought in the skies with TV ads and on the streets in forums and communities. Some poor souls may even be swayed by promises of online fantasy football.~ Report: Sony Near To Profit On PS4 Hardware - Forbes
~ DL Sea: BioShock Infinite Burial At Sea Part 1 Review - Forbes
At the beginning of the opening scene of Burial at Sea Part 1, Elizabeth, older, thinner-faced, with a palette of red and dark rather than blue and light, walks through the door into the office of Booker Dewitt, private investigator. The scene plays out as a noir tribute, with some sly reminders that this is not merely a noir world – Dewitt lights her cigarette by summoning plasmid flame from his fingers.
The mystery of the storyline – the hunt for a missing girl, in some fashion another of Dewitt’s lost children – is overlaid for the player with another mystery. How is this Booker Dewitt? How are the worlds of the BioShock franchise – undersea Rapture (barely visible as a smear of color through a closed blind) and celestial Columbia – being crushed together? How, in effect, do you justify DLC to one of the most complete stories in video games?
At the end of the scene, Booker, frustrated by Elizabeth’s obscure allusions to a game he has not, it seems, played, protests “I don’t follow you.”
“Something tells me that you will.” And she leaves through that door – a door familiar from a hundred resurrections in BioShock Infinite, on each of four million copies sold.
I stay put. I know what’s happening, here. This is a commentary on the linearity and staged construction of video games, wrapped in a video game. It’s BioShock’s “would you kindly?” in shiny new clothes.
I look around the room. I pick up a few dollars from the nightstand. I try to peer through the window. “You should get moving – she’ll be miles away by now”, my colleague observes archly. Eventually, I surrender. I open the door. Predictably, Elizabeth is outside, waiting for me. So is Rapture.
A war dog is a rara avis, or more accurately a rara canis. However, the true rarity value of this particular war dog came from the random allocation of both the pink color and the Ethereal Flame effect – a blaze of fire around its paws. This was what made it so unusual, and resulted in its inordinately high “buyout” (i.e. auction-ending) sale price, which was met by an anonymous bidder known as July.24 through an intermediary.~ Was A $38,000 Piece Of Dota 2 Loot Just Patched To Worthlessness? - Forbes
Ubisoft has had a busy period this quarter, having seen a 25% drop in market capitalization after the announcement that Watch Dogs, one of its banner titles and a key part of its next-gen launch plans, had been delayed until Spring 2014. Meanwhile the latest in the Assassin’s Creed series, which launched after the 30 September close of the first half, launched to positive reviews, with a Metacritic rating in the high 80s.~ Earnings In Brief: Ubisoft First Half Shows High Scores, But An Operating Loss - Forbes